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本页列出所有 merchant 在 辐射4.
本页未详细描述内容。详情请参阅相关文章。
关于 merchant 在其他 异尘余生 游戏, 请看 "Merchant".
关于 辐射4 内容概述, 请参照 "Portal:Fallout 4."
Merchants can be found in various locations throughout the Commonwealth in 2287.
目录
1 Background
2 Merchants
2.1 Notes to table
3 Settlement merchants
3.1 Unique settlement merchants
4 Shipments
5 Notes
6 Bugs
Background[]
Merchants are the primary source of buying and selling goods within the Commonwealth. Multiple merchants can be found in major settlements such as Diamond City, Bunker Hill and Far Harbor, but others can be found in unmarked locations. There are also traveling merchants who can be found around the Commonwealth. The most significant traveling merchant group is Stockton's caravan run by Old Man Stockton in Bunker Hill.
All the major factions have their own merchants based at their headquarters. The Sole Survivor can build stores at allied settlements once they have the Local Leader perk at rank 2 to expand the total number of merchants available.
Merchants[]
缺少数据 (missing: Caps values)
本文或节中的模板缺少某些数据。你可以通过填写来帮助核子百科.
Caps values vary randomly between inventory refreshes, like inventory does. The caps numbers listed below are indicative values only, unless marked with an asterisk, in which case they are verified from the game code. 'Base caps' means that every effort has been made to exclude the effect of the Speech bobblehead (+100 caps) and Cap Collector rank 3 investment (+500 caps). Values for Bunker Hill merchants can be +300 to +600 higher dependent on certain quest completions. There may be a similar but lesser effect for Covenant merchants, if allied to the player character.
Trader name
Req'ts
Where
Hours Open
Base Caps
Doctor
Aid
Ammo
Apparel
Misc
Weapons
Junk
Alexis Combes
-
Vault 81
8am - 8pm
124
Allen Lee
Far Harbor
Far Harbor
24hrs
478
The Archemist
Far Harbor
The Nucleus
24hrs
423
Arturo Rodriguez
-
Diamond City
8am - 8pm
345
Bean
Reopening of the Galleria
General Atomics Galleria
24hrs
25
Becky Fallon
-
Diamond City
8am - 8pm
122
Bethany
-
West of ArcJet Systems
?
118
Bluejay
-
Atom Cats garage
24hrs
*200-2902
Brooks
Far Harbor
Far Harbor
24hrs
720
Brother Ogden
-
Crater of Atom
8am - 8pm
206
Cog
Far Harbor
Acadia
24hrs
?
Connie Abernathy
-
Abernathy farm
24hrs
*200-2902
Cricket
-
Traveling/Bunker Hill
24hrs
237-7073
Crisp
Reopening of the Galleria
General Atomics Galleria
24hrs
*20-29
Daisy
-
Goodneighbor
24hrs
242
Daniel Finch
-
Finch farm
24hrs
244
Danny
Reopening of the Galleria
General Atomics Galleria
24hrs
*20-291
Deb
-
Bunker Hill
8am - 8pm
292-7496
Debby
Far Harbor
Far Harbor at The Last Plank
24hrs
469P
Dejen
Far Harbor
Acadia
24hrs
408
Doc Weathers
-
Traveling/Bunker Hill
24hrs
349-6994
Doctor Carrington
Railroad quests
Railroad HQ
24hrs
231
Doctor Patricia
-
Covenant
8pm - 8am
489-748
Doctor Sun
-
Diamond City
8am - 8pm
295
Eleanor
-
Northwest of Fairline Hill Estates
24hrs
284
Erickson
Far Harbor
Horizon Flight 1207
24hrs
680
Fred Allen
-
Goodneighbor
8am - 8pm
244
Henry Cooke
-
Colonial Taphouse
24hrs
175R
Isabel Cruz
Post-Automatron
The Mechanist's lair
8am - 8pm
200
Joe Savoldi
-
Bunker Hill
?
199-710
June Warwick
-
Warwick homestead
24hrs
253
Kane
Far Harbor
The Nucleus
8pm - 8am
423
Kat
Traveling
?
Katelyn Alden
Nuka-World
Nuka-Town USA
?
Kay
-
Bunker Hill
24hrs
109-8184
KL-E-0
-
Goodneighbor
24hrs
240
Knight-Captain Cade
BoS quests
The Prydwen
24hrs
248
Leonard Moore
-
South of coastal cottage
?
188
Lucas Miller
-
Traveling/Bunker Hill
24hrs
258-9003
Maria Summerset
-
Vault 81
8am - 8pm
310
Mitch
Far Harbor
Far Harbor at The Last Plank
24hrs
974P
Moe Cronin
-
Diamond City
8am - 8pm
251
Mr Handy
-
Science Center gift shop
24 hrs
205
Myrna
-
Diamond City Surplus
8am - 8pm
243P
Opal
-
Rooftops west of Custom House Tower
24hrs
417
Paul Pembroke
Diamond City Blues
Colonial Taphouse
?
136R
Pearl
Far Harbor
Vault 118
24hrs
434
Penny Fitzgerald
-
Covenant
8pm - 8am
208-338
Percy
-
Diamond City Surplus
8pm - 8am
244P
Polly
-
Diamond City
8am - 8pm
128
Proctor Teagan
BoS quests
The Prydwen
24hrs
574
Rachel
-
Vault 81
8am - 8pm
313
Reg
Reopening of the Galleria
General Atomics Galleria
24hrs
*20-38
Ronnie Shaw
Minutemen quests
The Castle
8am - 8pm
*400-418S
Rowdy
-
Atom Cats garage
24hrs
*200-290
Rufus Rubins
-
Goodneighbor
8am - 8pm
260
Scarlett
-
Diamond City
8am - 8pm
116P
Sheng Kawolski
-
Diamond City
8am - 8pm
250
Sister Mai
Far Harbor
The Nucleus
24hrs
698
Slim
-
Near D.B. Technical High School
24hrs
417
Smiling Larry
-
random encounter
24hrs
*351-369S
Solomon
-
Diamond City
8am - 8pm
259
Sprocket
Reopening of the Galleria
General Atomics Galleria
24hrs
*20-29
Stash
-
Traveling
24hrs
292
Supervisor Greene
-
Greygarden
24hrs
344
Synth cafeteria worker
Institute quests
The Institute
24hrs
350
Synth requisition officer
Institute quests
The Institute
24hrs
347
Takahashi
-
Diamond City
24 hrs
31
Teddy Wright
Far Harbor
Far Harbor
24hrs
?
Tinker Tom
Railroad quests
Railroad HQ
24hrs
244
Traders
Local Leader 2
Player settlement
S
Weapon Trader Tier 1
Local Leader 2
Player settlement
*200-218S
Weapon Trader Tier 2
Local Leader 2
Player settlement
*250-268S
Weapon Trader Tier 3
Local Leader 2, Caps Collector 2
Player settlement
*300-318S
Trashcan Carla
-
Traveling/Bunker Hill
24hrs
200-8006
Trudy
Order Up
Drumlin Diner
24hrs
347
Vadim Bobrov
-
Diamond City
8am - 8pm
141P
Waitron
Re-opening of the Galleria
General Atomics Galleria
24hrs
*20-29
Wellingham
-
Diamond City
24hrs
124
Whitechapel Charlie
-
Goodneighbor
24hrs
109
Wolfgang
Order Up
Drumlin Diner
24hrs
293
Notes to table[]
0: no effect from the Speech Bobblehead
1: 50% chance 20, 50% chance 20-29
2: double effect from the Speech Bobblehead
3: up to +300 for Bunker Hill quests
4: up to +450 for Bunker Hill quests
6: up to +600 for Bunker Hill quests
P: Pool - caps and items are shared with other trader at the same store
R: Replace - trader replaces/is replaced by other trader at the same store
S: Settlement traders of the same tier and type share the same global items
and caps. Higher tier traders share all the inventory and caps of all lower
tier traders of the same type (but not vice-versa).
Settlement merchants[]
The addition of the settlement system in Fallout 4 allows one to assign any settler to a store, allowing the player character's own merchants to be created. Depositing a small amount of caps over time to the workbench, they allow another avenue of various shipments, junk, weapons, armor, aid, ammunition, and clothing beyond pre-existing and wandering merchants. They also create opportunities for the player character to sell surplus items for caps, and some of the stores can also increase settler happiness at the settlement. See details in the article on stores.
Unique settlement merchants[]
主页面: Fallout 4 expert merchants
In addition, there are eight unique settlement merchants in the Commonwealth, who are unofficially dubbed as "level 4 merchants" or "tier 4 merchants." These NPCs will provide much better equipment and junk than normal settlers, including the sale of unique (legendary) armors, but only when assigned to tier 3 stores.
Some of these merchants can only be recruited to a settlement if the total of its own population, and that of all settlements connected to it by supply lines, is at least a certain amount, with the largest demand being 30 people.
Though the Vault Dweller's Survival Guide for Fallout 4 claims Holt Combes can be recruited as a vendor for settlements, he actually has no special shop assigned to him in his game file, nor any settler variables set in place. Tina De Luca, another Vault 81 dweller that can actually be sent to a settlement, has partial variables set in place to act as a specialty vendor.
Merchant
Population Req.
Specialization
Location
Stationary (non-random)
Vault-Tec rep
0
General Specialist (Trading emporium)
Found in Goodneighbor at the Rexford Hotel, second floor outside an apartment.
Tina De Luca
0
General Specialist (Trading emporium)
Found in Vault 81 after Hole in the Wall.
Trader Rylee
10
General Specialist (Trading emporium)
Found in the Longneck Lukowski's Cannery, arguing with another trader.
Anne Hargraves
0
Clothing Specialist (Clothing emporium)
Found at the WRVR broadcast station.
Non-stationary (Random)
The Scribe
10
Armorer (Armor emporium)
Random encounter (many possible locations).
Ron Staples
20
Food & Drink Specialist (Restaurant)
Random encounter (many possible locations).
Doc Anderson
20
Clinic Specialist (Surgery center)
Random encounter (many possible locations).
Smiling Larry
30
Weapons Specialist (Weapons emporium)
Randomly encountered at any road in the Commonwealth. One possible spawn for any type of trader ("Level 4", Caravan trader, Provisioner, or Patrol) is a road by Med-Tek Research.
Shipments[]
Some merchants offer bulk shipments of crafting components in their junk category. Shipments are of 25, 50, 100, 200 or 250 units depending on the rarity of the component. The unit price of shipments is usually higher than buying individual items that contain the desired component. However shipments allow you to obtain large quantities in a predictable way. This can help with large scale crafting, or as a way to get rare components for crafting advanced mods. Common components (Wood, Steel, etc.) can be obtained for free by scrapping objects in the build areas of owned settlements.
Shipments use up no carry weight and can be placed in personal inventory or in workshop inventory. They can also be consumed over supply lines. When used for the first time, the shipment is broken down into the specified number of items, which are deposited in the current location. From that point onwards the items have weight and so it will use carrying capacity for the player or NPCs to move them.
Unlike other merchants who offer shipments, Alexis Combes always has only one shipment available at any given time, but which item is in the shipment changes. Saving the game before trading with her allows one to load that save for a different shipment or one can wait/sleep for 48 hours.
Merchant name
Location
Acid
Adhesive
Aluminum
Antiseptic
Asbestos
Ballistic Fiber
Ceramic
Circuitry
Cloth
Concrete
Connie Abernathy
Abernathy farm
Cog
Acadia
Cricket
Bunker Hill, Warwick homestead, outside Diamond City
Deb
Bunker Hill
Kay
Bunker Hill
Trashcan Carla
Bunker Hill, Drumlin Diner or Sanctuary Hills
Doc Weathers
Bunker Hill or County Crossing or The Slog or traveling
Lucas Miller
Bunker Hill or Covenant or Tenpines Bluff or Greentop Nursery
Penny Fitzgerald
Covenant
Doctor Patricia
Covenant
Brother Ogden
Crater of Atom
Moe Cronin
Diamond City day
Becky Fallon
Diamond City day
Arturo Rodriguez
Diamond City day
Doctor Sun
Diamond City day
Percy
Diamond City night
Brooks
Far Harbor
Teddy Wright
Far Harbor
Debby
Far Harbor at The Last Plank
Mitch
Far Harbor at The Last Plank
Sister Mai
Far Harbor at The Nucleus
Daniel Finch
Finch farm
Daisy
Goodneighbor
KL-E-0
Goodneighbor
Rufus Rubins
Goodneighbor at The Third Rail or Hotel Rexford
Whitechapel Charlie
Goodneighbor at The Third Rail
Supervisor Greene
Graygarden
Isabel Cruz
The Mechanist's lair
Mackenzie Bridgeman
Nuka World at Nuka-Town USA
Shelbie Chase
Nuka World at Nuka-Town USA
Knight-Captain Cade
The Prydwen
Proctor Teagan
The Prydwen
Doctor Carrington
Railroad HQ
Tinker Tom
Railroad HQ
Alexis Combes
Vault 81
Trader Rylee
Wherever assigned
Merchant name
Location
Copper
Cork
Crystal
Fertilizer
Fiberglass
Fiber Optics
Gears
Glass
Gold
Lead
Connie Abernathy
Abernathy farm
Cog
Acadia
Cricket
Bunker Hill, Warwick homestead, outside Diamond City
Deb
Bunker Hill
Kay
Bunker Hill
Trashcan Carla
Bunker Hill, Drumlin Diner or Sanctuary Hills
Doc Weathers
Bunker Hill or County Crossing or The Slog or traveling
Lucas Miller
Bunker Hill or Covenant or Tenpines Bluff or Greentop Nursery
Penny Fitzgerald
Covenant
Brother Ogden
Crater of Atom
Moe Cronin
Diamond City day
Becky Fallon
Diamond City day
Arturo Rodriguez
Diamond City day
Doctor Sun
Diamond City day
Percy
Diamond City night
Brooks
Far Harbor
Teddy Wright
Far Harbor
Debby
Far Harbor at The Last Plank
Mitch
Far Harbor at The Last Plank
Sister Mai
Far Harbor at The Nucleus
Daniel Finch
Finch farm
Daisy
Goodneighbor
KL-E-0
Goodneighbor
Rufus Rubins
Goodneighbor at The Third Rail or Hotel Rexford
Whitechapel Charlie
Goodneighbor at The Third Rail
Supervisor Greene
Graygarden
Isabel Cruz
The Mechanist's lair
Mackenzie Bridgeman
Nuka World at Nuka-Town USA
Shelbie Chase
Nuka World at Nuka-Town USA
Knight-Captain Cade
The Prydwen
Proctor Teagan
The Prydwen
Doctor Carrington
Railroad HQ
Tinker Tom
Railroad HQ
Alexis Combes
Vault 81
Trader Rylee
Wherever assigned
Merchant name
Location
Leather
Nuclear Material
Oil
Plastic
Rubber
Screws
Silver
Springs
Steel
Wood
Connie Abernathy
Abernathy farm
Cog
Acadia
Cricket
Bunker Hill, Warwick homestead, outside Diamond City
Deb
Bunker Hill
Kay
Bunker Hill
Trashcan Carla
Bunker Hill, Drumlin Diner or Sanctuary Hills
Doc Weathers
Bunker Hill or County Crossing or The Slog or traveling
Lucas Miller
Bunker Hill or Covenant or Tenpines Bluff or Greentop Nursery
Penny Fitzgerald
Covenant
Doctor Patricia
Covenant
Brother Ogden
Crater of Atom
Moe Cronin
Diamond City day
Becky Fallon
Diamond City day
Arturo Rodriguez
Diamond City day
Doctor Sun
Diamond City day
Percy
Diamond City night
Brooks
Far Harbor
Teddy Wright
Far Harbor
Debby
Far Harbor at The Last Plank
Mitch
Far Harbor at The Last Plank
Sister Mai
Far Harbor at The Nucleus
Daniel Finch
Finch farm
Daisy
Goodneighbor
KL-E-0
Goodneighbor
Rufus Rubins
Goodneighbor at The Third Rail or Hotel Rexford
Whitechapel Charlie
Goodneighbor at The Third Rail
Supervisor Greene
Graygarden
Isabel Cruz
The Mechanist's lair
Mackenzie Bridgeman
Nuka World at Nuka-Town USA
Shelbie Chase
Nuka World at Nuka-Town USA
Knight-Captain Cade
The Prydwen
Proctor Teagan
The Prydwen
Doctor Carrington
Railroad HQ
Tinker Tom
Railroad HQ
Alexis Combes
Vault 81
Trader Rylee
Wherever assigned
Notes[]
The four traveling merchants (Trashcan Carla, Cricket, Lucas Miller and Doc Weathers), their guards and brahmin are protected and thus cannot be killed by enemies during combat. They can, however, still be killed by the player character.
Paying caps to a medical vendor for healing or curing does not bolster the number of caps they have available for bartering.
A merchant's initial inventory is not generated until the player character first chooses to barter with them. If a vendor is known to stock the desired item, quick-saving and quick-loading can be used during the conversation at the 'Barter' prompt to increase the chances of encountering the desired item.
Bugs[]
Has platform::Playstation 4 When trading with Trashcan Carla and/or some other merchants, the caps transaction will not be accounted properly which results in loss of caps. Then, the bug seems to carry at random. [已验证] Fix: Remove all charisma boosting clothing and then put it back on, speak to the merchant, exit, then try to buy from the merchant. Try selling one or two rounds of items to make sure the price is right.
Has platform::PC Has platform::Playstation 4 Has platform::Xbox One Some Level 4 merchants will not travel to or stay at a chosen settlement after being assigned there. Solution: after the merchant has been assigned, disable them and any other traveling companions they spawned with, such as accompanying mercenaries ("prid [ref id]", "disable"); fast travel away from the area they spawned in; then walk, don't fast travel, back to that exact same area and a different random encounter should occur, such as wild mongrels or synths; if so, re-enable the merchant ("prid [ref id]", "enable"); fast travel to the settlement; and finally, move the merchant to the player character ("prid [ref id]", "moveto player"). Now the merchant should stay put.
Has platform::Playstation 4 Holt Combes is listed as a Level 4 merchant, but he cannot actually be recruited to a settlement.[已验证]