Fallout 4 merchants

Fallout 4 merchants

v·d·e辐射4概述

成就

扩展包

补丁

错误

漏洞利用

角色

同伴

商人

医生

控制台命令

制作

生物

结局

派系

物品

弹药

护甲和衣物

动力装甲

护甲模组

摇头娃娃

消耗品

笔记

全息卡带

钥匙

杂志

武器

武器模组

杂项物品

垃圾物品

机器人模组

地点

定居点

任务

电台

机器人和电脑

SPECIAL

主要属性

衍生属性

辅助能力

行动点数

V.A.T.S.

随机遭遇事件

本页列出所有 merchant 在 辐射4.

本页未详细描述内容。详情请参阅相关文章。

关于 merchant 在其他 异尘余生 游戏, 请看 "Merchant".

关于 辐射4 内容概述, 请参照 "Portal:Fallout 4."

Merchants can be found in various locations throughout the Commonwealth in 2287.

目录

1 Background

2 Merchants

2.1 Notes to table

3 Settlement merchants

3.1 Unique settlement merchants

4 Shipments

5 Notes

6 Bugs

Background[]

Merchants are the primary source of buying and selling goods within the Commonwealth. Multiple merchants can be found in major settlements such as Diamond City, Bunker Hill and Far Harbor, but others can be found in unmarked locations. There are also traveling merchants who can be found around the Commonwealth. The most significant traveling merchant group is Stockton's caravan run by Old Man Stockton in Bunker Hill.

All the major factions have their own merchants based at their headquarters. The Sole Survivor can build stores at allied settlements once they have the Local Leader perk at rank 2 to expand the total number of merchants available.

Merchants[]

缺少数据 (missing: Caps values)

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Caps values vary randomly between inventory refreshes, like inventory does. The caps numbers listed below are indicative values only, unless marked with an asterisk, in which case they are verified from the game code. 'Base caps' means that every effort has been made to exclude the effect of the Speech bobblehead (+100 caps) and Cap Collector rank 3 investment (+500 caps). Values for Bunker Hill merchants can be +300 to +600 higher dependent on certain quest completions. There may be a similar but lesser effect for Covenant merchants, if allied to the player character.

Trader name

Req'ts

Where

Hours Open

Base Caps

Doctor

Aid

Ammo

Apparel

Misc

Weapons

Junk

Alexis Combes

-

Vault 81

8am - 8pm

124

Allen Lee

Far Harbor

Far Harbor

24hrs

478

The Archemist

Far Harbor

The Nucleus

24hrs

423

Arturo Rodriguez

-

Diamond City

8am - 8pm

345

Bean

Reopening of the Galleria

General Atomics Galleria

24hrs

25

Becky Fallon

-

Diamond City

8am - 8pm

122

Bethany

-

West of ArcJet Systems

?

118

Bluejay

-

Atom Cats garage

24hrs

*200-2902

Brooks

Far Harbor

Far Harbor

24hrs

720

Brother Ogden

-

Crater of Atom

8am - 8pm

206

Cog

Far Harbor

Acadia

24hrs

?

Connie Abernathy

-

Abernathy farm

24hrs

*200-2902

Cricket

-

Traveling/Bunker Hill

24hrs

237-7073

Crisp

Reopening of the Galleria

General Atomics Galleria

24hrs

*20-29

Daisy

-

Goodneighbor

24hrs

242

Daniel Finch

-

Finch farm

24hrs

244

Danny

Reopening of the Galleria

General Atomics Galleria

24hrs

*20-291

Deb

-

Bunker Hill

8am - 8pm

292-7496

Debby

Far Harbor

Far Harbor at The Last Plank

24hrs

469P

Dejen

Far Harbor

Acadia

24hrs

408

Doc Weathers

-

Traveling/Bunker Hill

24hrs

349-6994

Doctor Carrington

Railroad quests

Railroad HQ

24hrs

231

Doctor Patricia

-

Covenant

8pm - 8am

489-748

Doctor Sun

-

Diamond City

8am - 8pm

295

Eleanor

-

Northwest of Fairline Hill Estates

24hrs

284

Erickson

Far Harbor

Horizon Flight 1207

24hrs

680

Fred Allen

-

Goodneighbor

8am - 8pm

244

Henry Cooke

-

Colonial Taphouse

24hrs

175R

Isabel Cruz

Post-Automatron

The Mechanist's lair

8am - 8pm

200

Joe Savoldi

-

Bunker Hill

?

199-710

June Warwick

-

Warwick homestead

24hrs

253

Kane

Far Harbor

The Nucleus

8pm - 8am

423

Kat

Traveling

?

Katelyn Alden

Nuka-World

Nuka-Town USA

?

Kay

-

Bunker Hill

24hrs

109-8184

KL-E-0

-

Goodneighbor

24hrs

240

Knight-Captain Cade

BoS quests

The Prydwen

24hrs

248

Leonard Moore

-

South of coastal cottage

?

188

Lucas Miller

-

Traveling/Bunker Hill

24hrs

258-9003

Maria Summerset

-

Vault 81

8am - 8pm

310

Mitch

Far Harbor

Far Harbor at The Last Plank

24hrs

974P

Moe Cronin

-

Diamond City

8am - 8pm

251

Mr Handy

-

Science Center gift shop

24 hrs

205

Myrna

-

Diamond City Surplus

8am - 8pm

243P

Opal

-

Rooftops west of Custom House Tower

24hrs

417

Paul Pembroke

Diamond City Blues

Colonial Taphouse

?

136R

Pearl

Far Harbor

Vault 118

24hrs

434

Penny Fitzgerald

-

Covenant

8pm - 8am

208-338

Percy

-

Diamond City Surplus

8pm - 8am

244P

Polly

-

Diamond City

8am - 8pm

128

Proctor Teagan

BoS quests

The Prydwen

24hrs

574

Rachel

-

Vault 81

8am - 8pm

313

Reg

Reopening of the Galleria

General Atomics Galleria

24hrs

*20-38

Ronnie Shaw

Minutemen quests

The Castle

8am - 8pm

*400-418S

Rowdy

-

Atom Cats garage

24hrs

*200-290

Rufus Rubins

-

Goodneighbor

8am - 8pm

260

Scarlett

-

Diamond City

8am - 8pm

116P

Sheng Kawolski

-

Diamond City

8am - 8pm

250

Sister Mai

Far Harbor

The Nucleus

24hrs

698

Slim

-

Near D.B. Technical High School

24hrs

417

Smiling Larry

-

random encounter

24hrs

*351-369S

Solomon

-

Diamond City

8am - 8pm

259

Sprocket

Reopening of the Galleria

General Atomics Galleria

24hrs

*20-29

Stash

-

Traveling

24hrs

292

Supervisor Greene

-

Greygarden

24hrs

344

Synth cafeteria worker

Institute quests

The Institute

24hrs

350

Synth requisition officer

Institute quests

The Institute

24hrs

347

Takahashi

-

Diamond City

24 hrs

31

Teddy Wright

Far Harbor

Far Harbor

24hrs

?

Tinker Tom

Railroad quests

Railroad HQ

24hrs

244

Traders

Local Leader 2

Player settlement

S

Weapon Trader Tier 1

Local Leader 2

Player settlement

*200-218S

Weapon Trader Tier 2

Local Leader 2

Player settlement

*250-268S

Weapon Trader Tier 3

Local Leader 2, Caps Collector 2

Player settlement

*300-318S

Trashcan Carla

-

Traveling/Bunker Hill

24hrs

200-8006

Trudy

Order Up

Drumlin Diner

24hrs

347

Vadim Bobrov

-

Diamond City

8am - 8pm

141P

Waitron

Re-opening of the Galleria

General Atomics Galleria

24hrs

*20-29

Wellingham

-

Diamond City

24hrs

124

Whitechapel Charlie

-

Goodneighbor

24hrs

109

Wolfgang

Order Up

Drumlin Diner

24hrs

293

Notes to table[]

0: no effect from the Speech Bobblehead

1: 50% chance 20, 50% chance 20-29

2: double effect from the Speech Bobblehead

3: up to +300 for Bunker Hill quests

4: up to +450 for Bunker Hill quests

6: up to +600 for Bunker Hill quests

P: Pool - caps and items are shared with other trader at the same store

R: Replace - trader replaces/is replaced by other trader at the same store

S: Settlement traders of the same tier and type share the same global items

and caps. Higher tier traders share all the inventory and caps of all lower

tier traders of the same type (but not vice-versa).

Settlement merchants[]

The addition of the settlement system in Fallout 4 allows one to assign any settler to a store, allowing the player character's own merchants to be created. Depositing a small amount of caps over time to the workbench, they allow another avenue of various shipments, junk, weapons, armor, aid, ammunition, and clothing beyond pre-existing and wandering merchants. They also create opportunities for the player character to sell surplus items for caps, and some of the stores can also increase settler happiness at the settlement. See details in the article on stores.

Unique settlement merchants[]

主页面: Fallout 4 expert merchants

In addition, there are eight unique settlement merchants in the Commonwealth, who are unofficially dubbed as "level 4 merchants" or "tier 4 merchants." These NPCs will provide much better equipment and junk than normal settlers, including the sale of unique (legendary) armors, but only when assigned to tier 3 stores.

Some of these merchants can only be recruited to a settlement if the total of its own population, and that of all settlements connected to it by supply lines, is at least a certain amount, with the largest demand being 30 people.

Though the Vault Dweller's Survival Guide for Fallout 4 claims Holt Combes can be recruited as a vendor for settlements, he actually has no special shop assigned to him in his game file, nor any settler variables set in place. Tina De Luca, another Vault 81 dweller that can actually be sent to a settlement, has partial variables set in place to act as a specialty vendor.

Merchant

Population Req.

Specialization

Location

Stationary (non-random)

Vault-Tec rep

0

General Specialist (Trading emporium)

Found in Goodneighbor at the Rexford Hotel, second floor outside an apartment.

Tina De Luca

0

General Specialist (Trading emporium)

Found in Vault 81 after Hole in the Wall.

Trader Rylee

10

General Specialist (Trading emporium)

Found in the Longneck Lukowski's Cannery, arguing with another trader.

Anne Hargraves

0

Clothing Specialist (Clothing emporium)

Found at the WRVR broadcast station.

Non-stationary (Random)

The Scribe

10

Armorer (Armor emporium)

Random encounter (many possible locations).

Ron Staples

20

Food & Drink Specialist (Restaurant)

Random encounter (many possible locations).

Doc Anderson

20

Clinic Specialist (Surgery center)

Random encounter (many possible locations).

Smiling Larry

30

Weapons Specialist (Weapons emporium)

Randomly encountered at any road in the Commonwealth. One possible spawn for any type of trader ("Level 4", Caravan trader, Provisioner, or Patrol) is a road by Med-Tek Research.

Shipments[]

Some merchants offer bulk shipments of crafting components in their junk category. Shipments are of 25, 50, 100, 200 or 250 units depending on the rarity of the component. The unit price of shipments is usually higher than buying individual items that contain the desired component. However shipments allow you to obtain large quantities in a predictable way. This can help with large scale crafting, or as a way to get rare components for crafting advanced mods. Common components (Wood, Steel, etc.) can be obtained for free by scrapping objects in the build areas of owned settlements.

Shipments use up no carry weight and can be placed in personal inventory or in workshop inventory. They can also be consumed over supply lines. When used for the first time, the shipment is broken down into the specified number of items, which are deposited in the current location. From that point onwards the items have weight and so it will use carrying capacity for the player or NPCs to move them.

Unlike other merchants who offer shipments, Alexis Combes always has only one shipment available at any given time, but which item is in the shipment changes. Saving the game before trading with her allows one to load that save for a different shipment or one can wait/sleep for 48 hours.

Merchant name

Location

Acid

Adhesive

Aluminum

Antiseptic

Asbestos

Ballistic Fiber

Ceramic

Circuitry

Cloth

Concrete

Connie Abernathy

Abernathy farm

Cog

Acadia

Cricket

Bunker Hill, Warwick homestead, outside Diamond City

Deb

Bunker Hill

Kay

Bunker Hill

Trashcan Carla

Bunker Hill, Drumlin Diner or Sanctuary Hills

Doc Weathers

Bunker Hill or County Crossing or The Slog or traveling

Lucas Miller

Bunker Hill or Covenant or Tenpines Bluff or Greentop Nursery

Penny Fitzgerald

Covenant

Doctor Patricia

Covenant

Brother Ogden

Crater of Atom

Moe Cronin

Diamond City day

Becky Fallon

Diamond City day

Arturo Rodriguez

Diamond City day

Doctor Sun

Diamond City day

Percy

Diamond City night

Brooks

Far Harbor

Teddy Wright

Far Harbor

Debby

Far Harbor at The Last Plank

Mitch

Far Harbor at The Last Plank

Sister Mai

Far Harbor at The Nucleus

Daniel Finch

Finch farm

Daisy

Goodneighbor

KL-E-0

Goodneighbor

Rufus Rubins

Goodneighbor at The Third Rail or Hotel Rexford

Whitechapel Charlie

Goodneighbor at The Third Rail

Supervisor Greene

Graygarden

Isabel Cruz

The Mechanist's lair

Mackenzie Bridgeman

Nuka World at Nuka-Town USA

Shelbie Chase

Nuka World at Nuka-Town USA

Knight-Captain Cade

The Prydwen

Proctor Teagan

The Prydwen

Doctor Carrington

Railroad HQ

Tinker Tom

Railroad HQ

Alexis Combes

Vault 81

Trader Rylee

Wherever assigned

Merchant name

Location

Copper

Cork

Crystal

Fertilizer

Fiberglass

Fiber Optics

Gears

Glass

Gold

Lead

Connie Abernathy

Abernathy farm

Cog

Acadia

Cricket

Bunker Hill, Warwick homestead, outside Diamond City

Deb

Bunker Hill

Kay

Bunker Hill

Trashcan Carla

Bunker Hill, Drumlin Diner or Sanctuary Hills

Doc Weathers

Bunker Hill or County Crossing or The Slog or traveling

Lucas Miller

Bunker Hill or Covenant or Tenpines Bluff or Greentop Nursery

Penny Fitzgerald

Covenant

Brother Ogden

Crater of Atom

Moe Cronin

Diamond City day

Becky Fallon

Diamond City day

Arturo Rodriguez

Diamond City day

Doctor Sun

Diamond City day

Percy

Diamond City night

Brooks

Far Harbor

Teddy Wright

Far Harbor

Debby

Far Harbor at The Last Plank

Mitch

Far Harbor at The Last Plank

Sister Mai

Far Harbor at The Nucleus

Daniel Finch

Finch farm

Daisy

Goodneighbor

KL-E-0

Goodneighbor

Rufus Rubins

Goodneighbor at The Third Rail or Hotel Rexford

Whitechapel Charlie

Goodneighbor at The Third Rail

Supervisor Greene

Graygarden

Isabel Cruz

The Mechanist's lair

Mackenzie Bridgeman

Nuka World at Nuka-Town USA

Shelbie Chase

Nuka World at Nuka-Town USA

Knight-Captain Cade

The Prydwen

Proctor Teagan

The Prydwen

Doctor Carrington

Railroad HQ

Tinker Tom

Railroad HQ

Alexis Combes

Vault 81

Trader Rylee

Wherever assigned

Merchant name

Location

Leather

Nuclear Material

Oil

Plastic

Rubber

Screws

Silver

Springs

Steel

Wood

Connie Abernathy

Abernathy farm

Cog

Acadia

Cricket

Bunker Hill, Warwick homestead, outside Diamond City

Deb

Bunker Hill

Kay

Bunker Hill

Trashcan Carla

Bunker Hill, Drumlin Diner or Sanctuary Hills

Doc Weathers

Bunker Hill or County Crossing or The Slog or traveling

Lucas Miller

Bunker Hill or Covenant or Tenpines Bluff or Greentop Nursery

Penny Fitzgerald

Covenant

Doctor Patricia

Covenant

Brother Ogden

Crater of Atom

Moe Cronin

Diamond City day

Becky Fallon

Diamond City day

Arturo Rodriguez

Diamond City day

Doctor Sun

Diamond City day

Percy

Diamond City night

Brooks

Far Harbor

Teddy Wright

Far Harbor

Debby

Far Harbor at The Last Plank

Mitch

Far Harbor at The Last Plank

Sister Mai

Far Harbor at The Nucleus

Daniel Finch

Finch farm

Daisy

Goodneighbor

KL-E-0

Goodneighbor

Rufus Rubins

Goodneighbor at The Third Rail or Hotel Rexford

Whitechapel Charlie

Goodneighbor at The Third Rail

Supervisor Greene

Graygarden

Isabel Cruz

The Mechanist's lair

Mackenzie Bridgeman

Nuka World at Nuka-Town USA

Shelbie Chase

Nuka World at Nuka-Town USA

Knight-Captain Cade

The Prydwen

Proctor Teagan

The Prydwen

Doctor Carrington

Railroad HQ

Tinker Tom

Railroad HQ

Alexis Combes

Vault 81

Trader Rylee

Wherever assigned

Notes[]

The four traveling merchants (Trashcan Carla, Cricket, Lucas Miller and Doc Weathers), their guards and brahmin are protected and thus cannot be killed by enemies during combat. They can, however, still be killed by the player character.

Paying caps to a medical vendor for healing or curing does not bolster the number of caps they have available for bartering.

A merchant's initial inventory is not generated until the player character first chooses to barter with them. If a vendor is known to stock the desired item, quick-saving and quick-loading can be used during the conversation at the 'Barter' prompt to increase the chances of encountering the desired item.

Bugs[]

Has platform::Playstation 4 When trading with Trashcan Carla and/or some other merchants, the caps transaction will not be accounted properly which results in loss of caps. Then, the bug seems to carry at random. [已验证] Fix: Remove all charisma boosting clothing and then put it back on, speak to the merchant, exit, then try to buy from the merchant. Try selling one or two rounds of items to make sure the price is right.

Has platform::PC Has platform::Playstation 4 Has platform::Xbox One Some Level 4 merchants will not travel to or stay at a chosen settlement after being assigned there. Solution: after the merchant has been assigned, disable them and any other traveling companions they spawned with, such as accompanying mercenaries ("prid [ref id]", "disable"); fast travel away from the area they spawned in; then walk, don't fast travel, back to that exact same area and a different random encounter should occur, such as wild mongrels or synths; if so, re-enable the merchant ("prid [ref id]", "enable"); fast travel to the settlement; and finally, move the merchant to the player character ("prid [ref id]", "moveto player"). Now the merchant should stay put.

Has platform::Playstation 4 Holt Combes is listed as a Level 4 merchant, but he cannot actually be recruited to a settlement.[已验证]

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